🧰 Object Appearance
Have you just purchased one of our licenses and would like to know why there are objects that are not supposed to be present on it? You are on the page that will give you the solution!
Last updated
Have you just purchased one of our licenses and would like to know why there are objects that are not supposed to be present on it? You are on the page that will give you the solution!
Last updated
You need to know how a map works on GTA 5. Many prejudices say that installing a map is simple and quick, that's true but not in all cases. This requires very little knowledge, and we will provide it to you in this post.
First, let's try to understand how a map can be achieved.
The GTA 5 map is made up of several zones, each zone, the closer a player gets to it, the more detailed the fraction of the map is. This phenomenon is called LOD, . When a map creator adds his own 3D to the game, he must create a zone, mainly removing an existing zone from the map in order to put the new 3D there. It is impossible in GTA 5 to delete elements, which is why the old parts of the map are located below your map. Such deletion would cause many problems like map corruption. When we indicate to the game that when our map loads, it must go down to the base area of GTA5, it saves it with a file, this file is a .ymap. This is therefore the way he knows that an area is not the same as in the normal game. This is why you see files ending in .ymap with complex names, such as hei_dt1_rd1_road1 on all creator maps.
You can imagine it now, when a map creator modifies an area on GTA 5 (for example, he creates a map that places cubes) and you set it up on your server, and you then acquire our map which is located in Mission Row, the problem you are experiencing appears. Indeed, when 2 maps have files ending in .ymap which have the same name on our map and on the map of another creator, you will have objects, your map flashing or other abnormal problems.
You have several solutions to resolve file conflicts. You are in fact not obliged to make a choice between map A and map B. We will therefore help you find a solution to your problem. If the different solutions seem too complex to you, to provide a quote for the compatibilities to be made (this is in fact a tailor-made resolution for you, which is therefore not a problem coming from our map, but from your server). If, on the other hand, you feel ready, let's go!
If you have a problem with another map, then you must do what is called compatibility, this action requires knowledge of the application. The principle is to take the 2 files which come into conflict to make it unique with the modifications of the two maps. There are plenty of tutorials available on if you would like instructions on how to edit, otherwise we can do it for you .